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And instead use standard sprites for your imagery.
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This is because Luna uses Bridge.NET to transpile JS to C#, and Bridge currently only supports up to C# 7.0. This could be because you are using unsupported C# code that we cannot translate to JavaScript. Luna does not compile, no errors being thrown Enable “sRGB (Color Texture)“ on the lightmap textures.Use a different compression, such as PNG-8 (You will lose transparency when not using PNG-32).This could be because you are trying to compress a lightmap in Luna with PNG-32 compression.
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If that doesn’t work, try to restart PC / Mac.

This could possibly be due to corrupt memory in Unity.

Navigate to pipeline/templates/LunaCompiler/Scripts.Open the folder containing the Luna Playable Plugin.X variable default value is unassigned or Never used errors To be sure that it's some font settings not getting applied which is causing the build error, try to exclude the font files from the project and re-build.Click on the ttf file and add the non-Latin characters at the bottom. You can add characters by using the 'Per-font settings' section. If you have some non-Latin fonts in your project which are included in the Luna build.Make sure that some characters are added to the Alphabet field at the top of the Fonts tab.This is could be due to a missing default characters in the Font settings tab. Remove the Playable package from the project, redownload it off Luna Create Hub and reimport it.įailed to combine glyphs error shown in console .
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This could be due to using a bad download of the Luna Plugin.
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More info on how to do this here TypeLoadException error appearing on importing Luna, Unity inspector not showing any details A lot of times issues can be fixed by simply updating your plugin to the latest version, please make sure to check you are on the latest release version before looking further into this section.
